Ability
Ability is a passive effect each Pokémon carries in battle, drawn from its species' list of one or two standard abilities
Ruby and Sapphire introduced 76 abilities in 2002. An individual's ability is fixed when it is generated, and some abilities also act outside battle, such as Intimidate lowering the wild encounter rate. Abilities can change a Pokémon's matchups in effect, as Levitate grants immunity to Ground-type moves.
Main-series games; introduced in Generation III, Ruby and Sapphire.
3 later changes
- Black and White added a third, hidden ability slot to most species.
- X and Y added the Ability Capsule, which swaps between a species' two standard abilities.
- Sword and Shield added the Ability Patch, which switches a standard ability to the hidden ability.
Related terms
Appears in 18 pages, the 12 with most mentions here
- 6 timesColosseum: Orre, Shadow Pokémon and double battles
- 5 timesEmerald: Hoenn with both teams, Rayquaza and the Battle Frontier
- 5 timesFireRed and LeafGreen: Kanto rebuilt on Generation III rules
- 5 timesRuby and Sapphire: Hoenn, 135 new species, abilities and natures
- 5 timesComing back after leaving during Generation VII
- 3 timesXD Gale of Darkness: Shadow Lugia, Orre and Switch 2
- 3 timesBlack and White: Unova, 156 new species and no older ones until the credits
- 3 timesOmega Ruby and Alpha Sapphire: Hoenn remade on 3DS with the Delta Episode
- 3 timesLegends: Arceus: surveying Hisui before Sinnoh had a name
- 3 timesLegends: Z-A and Champions: release dates, platforms and add-ons
- 3 timesComing back after leaving during Generation V
- 2 timesBlack 2 and White 2: Unova two years later, with Key System difficulty and a tournament