Power points (PP)
Power points are the number of times a move can be used before the Pokémon rests or uses an item
Each move has a base PP value, such as 35 for Tackle and 5 for Hyper Beam. Each PP Up raises a move's maximum by 20 percent of its base, up to three times for 160 percent. A Pokémon with no PP left in any move uses Struggle.
Main-series games; introduced in Generation I, Red and Green.
2 later changes
- Diamond and Pearl made Struggle cost one quarter of the user's maximum HP in recoil.
- Legends: Arceus used its own PP values for many moves.