DexVoyageIndependent Pokémon reference

Items, Type enhancement, #219

Magnet is held by 4 wild species across 7 games

PokéAPI item 219 of 2,223, Type enhancement category, Items pocket

CategoryType enhancement
PocketItems
Fling power30
SinceGen II
Games13
Attributes2
Holders4
Generations8

Effect, in PokéAPI's words

Magnet: “Held: Electric-Type moves from holder do 20% more damage.”

Held: Increases the power of the holder’s Electric moves by 20%.

Held wild

4 species carry Magnet in the wild

SpeciesGamesChance
MagnetonFireRed and LeafGreen5%
VoltorbXD100%
NosepassSun, Moon, Ultra Sun and Ultra Moon5%
ProbopassSun, Moon, Ultra Sun and Ultra Moon5%

Attributes

Magnet has 2 attributes: Holdable and Holdable Active

AttributePokéAPI's description
HoldableCan be held by a Pokémon
Holdable ActiveUsable by a Pokémon when held

Games

Magnet is listed in the text of 13 version groups, first in Generation II

Game index by generation

IIIIIIIVVVIVIIVIIIIX

Named in

Ruby and SapphireEmeraldFireRed and LeafGreenDiamond and PearlPlatinumHeartGold and SoulSilverBlack and WhiteBlack 2 and White 2X and YSun and MoonUltra Sun and Ultra MoonLet's Go Pikachu and Let's Go EeveeSword and Shield

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