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- Ghost and Water
Type combination
Ghost and Water: 2 immunities, 4 weaknesses, 3 species
Best: ×0 from Normal and Fighting. Worst: ×2 from Ghost, Grass, Electric and Dark.
3 of the 1025 species this site covers carry Ghost and Water.
Members
3 species, by number
Takes damage from, Generations VI to IX
4 at ×2, 6 at ×1, 6 at ×½, 2 at ×0
Each type alone