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Evolution

Evolution is a permanent change from one species to another, triggered by a condition such as a level, an item or a trade

In review Under fact check; out of search until accepted.

Generation I used three triggers: reaching a level, using an evolution stone and trading. Gold and Silver added friendship, held items during a trade and time of day, as Eevee evolves into Espeon by day and Umbreon by night at high friendship. An Everstone held by the Pokémon stops evolution.

Main-series games; introduced in Generation I, Red and Green.

4 later changes

  • Gold and Silver added friendship, time of day and held-item trade evolutions, and the Everstone.
  • Diamond and Pearl added evolutions by location, by knowing a move and by holding an item at a time of day.
  • X and Y added affection as a trigger, used by Sylveon.
  • Legends: Arceus added the Linking Cord as a substitute for trading.

Related terms

Appears in 28 pages, the 12 with most mentions here

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