Level
Level is a number from 1 to 100 that scales every stat and gates level-up moves and evolutions
Stats scale with level in the stat formula, so a level 50 Pokémon carries about half the non-fixed part of each stat it would have at level 100. A Rare Candy raises level by one. Competitive formats commonly set every Pokémon to level 50 for the battle.
Main-series games; introduced in Generation I, Red and Green.
2 later changes
- Diamond and Pearl hatched eggs at level 1 instead of level 5.
- Sword and Shield added Exp. Candy, items that grant fixed amounts of experience.
Related terms
Appears in 22 pages, the 12 with most mentions here
- 6 timesOmega Ruby and Alpha Sapphire: Hoenn remade on 3DS with the Delta Episode
- 3 timesColosseum: Orre, Shadow Pokémon and double battles
- 3 timesLegends: Arceus: surveying Hisui before Sinnoh had a name
- 3 timesScarlet and Violet: three story paths across open Paldea
- 2 timesBase stats, IVs, EVs and natures: four different layers
- 2 timesFireRed and LeafGreen: Kanto rebuilt on Generation III rules
- 2 timesBlack and White: Unova, 156 new species and no older ones until the credits
- 2 timesDiamond and Pearl: Sinnoh, eight badges and the physical and special split
- 2 timesHeartGold and SoulSilver: Johto and Kanto, sixteen badges and a walking partner
- 2 timesX and Y: Kalos, Mega Evolution and the Fairy type on Nintendo 3DS
- 2 timesSword and Shield: the Galar Gym Challenge and its two expansions
- onceScarlet & Violet: choose a Meal Power for the actual task