Stat
Stat is one of the six battle values: HP, Attack, Defense, Special Attack, Special Defense and Speed
From Generation III a non-HP stat equals floor((2 x base + IV + floor(EV / 4)) x level / 100) + 5, then times the nature modifier. HP uses the same bracket and adds level + 10 in place of the + 5. Accuracy and evasion exist only as in-battle stages.
Main-series games; introduced in Generation I, Red and Green.
2 later changes
- Gold and Silver split Special into Special Attack and Special Defense, making six stats.
- Ruby and Sapphire replaced DVs and stat experience with IVs, EVs and natures in a new formula.
Related terms
Appears in 21 pages, the 12 with most mentions here
- 8 timesNatures and Mints: separate a personality label from a stat effect
- 5 timesBase stats, IVs, EVs and natures: four different layers
- 5 timesYour first adventure team: solve coverage, not a tier list
- 4 timesBefore using an old team guide, identify which rules changed
- 3 timesRed, Green and Blue: the three Japanese releases of 1996
- 3 timesComing back after leaving during Generation I
- 2 timesFirst edition, shadowless, unlimited and reverse holo
- 2 timesComing back after leaving during Generation IV
- onceFireRed and LeafGreen: Kanto rebuilt on Generation III rules
- onceRed and Blue: Kanto, 151 species and the Elite Four
- onceRuby and Sapphire: Hoenn, 135 new species, abilities and natures
- oncePlatinum: Sinnoh with the Distortion World and a five-facility Battle Frontier