Individual values (IVs)
Individual values are hidden per-individual numbers that add to each stat and make two members of a species differ
Generations I and II used determinant values (DVs) from 0 to 15 for Attack, Defense, Speed and Special, with the HP DV built from the lowest bit of the other four. From Ruby and Sapphire, each of the six stats has an IV from 0 to 31. At level 100 each IV point adds one point to the stat.
Main-series games; introduced in Generation I, Red and Green.
4 later changes
- Gold and Silver used DVs to set gender and whether a Pokémon was shiny.
- Ruby and Sapphire widened the range to 0 to 31 and gave HP its own independent value.
- X and Y guaranteed at least three maximum IVs on most legendary and Undiscovered-group encounters.
- Sun and Moon added Hyper Training, which treats chosen IVs as 31 for stat calculation.
Related terms
Appears in 6 pages
- 4 timesSun and Moon: the Alola island challenge in 2026
- 3 timesBase stats, IVs, EVs and natures: four different layers
- 2 timesComing back after leaving during Generation II
- 2 timesComing back after leaving during Generation III
- onceComing back after leaving during Generation VI
- onceComing back after leaving during Generation VII