Nature
Nature is a per-individual trait that raises one stat by 10 percent and lowers another by 10 percent
Ruby and Sapphire introduced 25 natures. Twenty of them raise one non-HP stat and lower another; Hardy, Docile, Serious, Bashful and Quirky change nothing. Nature also sets which Pokéblock and berry flavours a Pokémon likes.
Main-series games; introduced in Generation III, Ruby and Sapphire.
3 later changes
- Emerald let a female or Ditto holding an Everstone pass its nature with a 50 percent chance.
- Black 2 and White 2 made the Everstone pass the nature every time.
- Sword and Shield added mints, which change a nature's stat effect while the nature name stays.
Related terms
Appears in 16 pages, the 12 with most mentions here
- 9 timesRuby and Sapphire: Hoenn, 135 new species, abilities and natures
- 7 timesNatures and Mints: separate a personality label from a stat effect
- 7 timesEmerald: Hoenn with both teams, Rayquaza and the Battle Frontier
- 6 timesFireRed and LeafGreen: Kanto rebuilt on Generation III rules
- 4 timesColosseum: Orre, Shadow Pokémon and double battles
- 4 timesXD Gale of Darkness: Shadow Lugia, Orre and Switch 2
- 3 timesBase stats, IVs, EVs and natures: four different layers
- 3 timesComing back after leaving during Generation III
- 2 timesRed and Blue: Kanto, 151 species and the Elite Four
- 2 timesComing back after leaving during Generation I
- 2 timesComing back after leaving during Generation IV
- onceThe 2014 Pachirisu lesson: team fit beats a species stereotype