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Before using an old team guide, identify which rules changed

Three separate layers can make old battle advice misleading: the type chart, the Special-stat model and how each move is classified. Start with the game, not a modern species table.

This table tracks broad historical rule changes, not every title's full battle system. Use the remake's own rules, not the generation of its original release. Legends titles and other special systems need title-specific checks; the linked type tool is ordinary-chart arithmetic only.

live Scoped document synthesis; both independent bot reviews completed, required corrections applied; no gameplay reproduction

MethodDocument research, not gameplay reproduction
Source checked2026-11-07 23:29 PST

Check the chart before doing arithmetic

Generation I has fifteen ordinary types. Generation II adds Dark and Steel and changes several matchups; Generation VI adds Fairy and removes Steel's resistance to Ghost and Dark. Choose the chart for the actual game before multiplying defensive interactions. Move-specific exceptions and title-specific battle systems still need separate rules. A species' own typing can also change between generations.

The Special-stat split is a different change

The original generation has one Special stat where later games distinguish Special Attack and Special Defense. Gold/Silver introduced that separation. It is possible to remember that change correctly and still use the wrong move classification, because the stat split and the per-move category split happened at different points. Treat them as two questions when reading an old moveset.

A worked check: ThunderPunch

In the ordinary Gen I to III rules, ThunderPunch's Electric type places it on the special side. In Diamond and Pearl, it is individually classified as physical. Contact and physical/special category are separate properties. This example concerns move classification, not learnset availability or predicted HP damage.

Finish the version check before choosing a team

Write down the actual game and the relevant form or transformed state. Then check the historical chart, the stat model, the move’s category and game-specific exceptions. Stellar Terastallization in Scarlet/Violet retains original defensive types; treating it as an ordinary replacement defensive chart type would answer the wrong question. Nothing here certifies an unreleased game’s rules or substitutes for a dated competitive format.

Three rule questions, not one generation switch
EraOrdinary type-chart scopeSpecial statsDamaging move category
Generation I15 types; historical interactionsOne Special statGenerally type-based; individual exceptions need rules
Generations II to III17 typesSeparate Special Attack/DefenseType-based
Generations IV to V17 typesSeparate Special Attack/DefensePer-move classification
Generations VI to IX18 types; Steel changes from Gen VISeparate Special Attack/DefensePer-move classification; special mechanics separate

3 checks before you act

  • Name the actual game, not just the original generation of its region or species.
  • Check that game's type chart, Special-stat model and damaging-move categories separately.
  • Check the selected move, form and battle state before applying a modern team recommendation.

Read next

Sources read for this page

  • ReadHistorical type chartsread 7 Nov 2026
  • ReadCurrent ordinary type-chart referenceread 7 Nov 2026
  • ReadFan wiki: Gold/Silver gameplay changesread 7 Nov 2026
  • ReadFan reference: Diamond/Pearl category changesread 7 Nov 2026
  • ReadOfficial Stellar Tera Type explanationread 7 Nov 2026

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