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33 guides, each with its answer first
Grouped by reader. Drafts sit with their group and stay out of search until accepted.
33 live guides and 46 drafts, read 8 Nov 2026.
Returning players: 4 live, 26 in review
- liveHow to read a Pokémon event calendar without missing the time zoneIdentify the game or competition, location rules, exact start/end zone, registration deadline and source. A recurring event explainer is not a live schedule.
- liveBefore using an old team guide, identify which rules changedThree separate layers can make old battle advice misleading: the type chart, the Special-stat model and how each move is classified. Start with the game, not a modern species table.
- liveHOME transfers: check direction, species, form and destinationTreat every transfer as a specific route from one game to another. Storage support is not a promise that every stored individual can enter every compatible game.
- liveReturning to Pokémon: choose your route before rebuilding your teamStart with the exact game you own, the experience you want and what you are trying to bring forward. A shared species name does not mean shared moves, forms, rules or transfer compatibility.
- draftColosseum: Orre, Shadow Pokémon and double battlesPokémon Colosseum is a GameCube role-playing and battle game, released in Japan on 21 November 2003, North America on 22 March 2004 and Europe on 14 May 2004, and pokemon.com calls it the first full 3D Pokémon adventure. It has two parts: a story mode set in the region of Orre, where stolen Pokémon have been turned into Shadow Pokémon that must be rescued and cleansed, and a battle mode that loads teams from Ruby and Sapphire. The hero travels with an Umbreon and an Espeon, and double battles are central. Today it runs only from a GameCube disc, since it was absent from the GameCube Nintendo Classics library on Switch 2 as of 8 November 2026.
- draftCrystal: Johto with Suicune, a Battle Tower and a choice of playerPokémon Crystal is the third version of Gold and Silver for Game Boy Color, released in Japan on 14 December 2000, North America on 29 July 2001 and Europe on 2 November 2001. It keeps the Johto adventure but adds a choice of a boy or girl player for the first time, animated Pokémon in battle, a story built around Suicune with the new character Eusine, the series' first Battle Tower and a move tutor. Today it runs on the original cartridge in a Game Boy Color or Game Boy Advance, or on a 3DS that already holds the 2018 Virtual Console download, which also opens a Celebi event that the Japanese cartridge reached through the Mobile Adapter GB.
- draftEmerald: Hoenn with both teams, Rayquaza and the Battle FrontierPokémon Emerald is the third version of Ruby and Sapphire for Game Boy Advance, released in Japan on 16 September 2004, North America on 1 May 2005 and Europe on 21 October 2005. Team Magma and Team Aqua both appear, Groudon and Kyogre clash, Rayquaza sits at the centre of the story, and a Battle Frontier of seven facilities, among them an expanded Battle Tower, waits for strong Trainers. Today it runs only on an original cartridge in Game Boy Advance hardware or a DS with a GBA slot, with no Virtual Console or Switch release found on nintendo.com or pokemon.com as of 8 November 2026.
- draftFireRed and LeafGreen: Kanto rebuilt on Generation III rulesPokémon FireRed and LeafGreen are the 2004 Game Boy Advance remakes of Red and Green, released in Japan on 29 January 2004, North America on 9 September 2004 and Europe on 1 October 2004. They rebuild Kanto with the later rules and add the seven Sevii Islands, first reached as the League challenge comes close. On cartridge they trade with Ruby, Sapphire and Emerald and link with Pokémon Colosseum, and they shipped with a Wireless Adapter. Since 27 February 2026 they also sell as separate downloads for Nintendo Switch and Switch 2, with local wireless trades and a one-way link to Pokémon HOME from October 2026.
- draftGold and Silver: Johto, 100 new species and a real-time clockPokémon Gold and Silver are the Game Boy Color sequels to Red and Blue, released in Japan on 21 November 1999, North America on 15 October 2000 and Europe on 6 April 2001, with 100 new species, held items, genders, Eggs from the Day Care, the Dark and Steel types and events tied to a real-time clock. The adventure is set in Johto, with Lugia, Ho-Oh and the roaming Raikou, Entei and Suicune among the rare catches. Today they run on cartridges or on a 3DS that already holds the 2017 Virtual Console downloads; Switch has no release.
- draftRed and Blue: Kanto, 151 species and the Elite FourPokémon Red and Blue are the Game Boy releases of the first generation, out in North America on 28 September 1998 and in Europe on 5 October 1999: one region, Kanto, with Gyms, the Elite Four and Team Rocket. The two versions differ in which species appear, so a full collection needs trades, and Nintendo's product page describes the game as giving access to 150 Pokémon. Today they run on an original cartridge or on a Nintendo 3DS that already holds the 2016 Virtual Console download; Switch has no release, and Nintendo's FAQ says it chose the fuller FireRed and LeafGreen for Switch instead.
- draftRed, Green and Blue: the three Japanese releases of 1996Pocket Monsters Red and Green started the series on Game Boy in Japan on 27 February 1996, and Blue followed on 15 October 1996, reaching general retail shops on 10 October 1999. Red and Green each hold species the other lacks, while Blue redraws the Pokémon graphics, rewrites the Pokédex text and changes encounter rates, so species such as Tauros and Kangaskhan come easier. Today they run on Japanese cartridges or on a Japanese 3DS that already holds the 2016 Virtual Console downloads, which cover all four first-generation games.
- draftRuby and Sapphire: Hoenn, 135 new species, abilities and naturesPokémon Ruby and Sapphire are the Game Boy Advance games that opened Generation III, released in Japan on 21 November 2002, North America on 19 March 2003 and Europe on 25 July 2003, with the new Hoenn region, 135 new species, abilities, natures, double battles, Contests and Secret Bases. Ruby sends Team Magma after Groudon and Sapphire sends Team Aqua after Kyogre, and the Pokémon you can catch differ between them. Today they run only on original cartridges in Game Boy Advance hardware or a Nintendo DS with a GBA slot, with no Virtual Console or Switch release found on nintendo.com or pokemon.com as of 8 November 2026; Omega Ruby and Alpha Sapphire on 3DS, from November 2014, retell the story.
- draftXD Gale of Darkness: Shadow Lugia, Orre and Switch 2Pokémon XD: Gale of Darkness is the 2005 GameCube sequel to Colosseum, released in Japan on 4 August 2005, North America on 3 October 2005 and Europe on 18 November 2005. Set again in Orre, it has you snag and purify the Shadow Pokémon of the Cipher organisation and uncover the mystery of Shadow Lugia, starting with an Eevee. It adds wild Pokémon at Poké Spots, Battle CDs and Battle Bingo. Since March 2026 it is also part of GameCube Nintendo Classics on Switch 2 with an Expansion Pack membership, where its Pokémon cannot move to or from other games.
- draftYellow: Kanto with a Pikachu that follows youPokémon Yellow, Special Pikachu Edition in English, is the Game Boy revision of the first generation, released in Japan on 12 September 1998, North America on 19 October 1999 and Europe on 16 June 2000. A Pikachu follows you around Kanto and shows its mood when you talk to it, new events join a story that otherwise follows Red and Green, and the game prints stickers on the Game Boy Printer. All 150 species within reach still need trades. Today it runs on an original cartridge or on a 3DS that already holds the 2016 Virtual Console download, and the Switch route to this story is the 2018 Let's Go pair, which pokemon.com says is based on Yellow.
- draftBlack 2 and White 2: Unova two years later, with Key System difficulty and a tournamentBlack 2 and White 2 are the 2012 Nintendo DS sequels to Black and White, set in a changed Unova two years after the first story with a new player character and a partly new set of gym leaders. The versions differ in their Kyurem form, in a handful of wild species and in Black Tower versus White Treehollow, and Black 2 unlocks Challenge Mode where White 2 unlocks Easy Mode. They are used DS cartridges in 2026, playable on any DS or 3DS, with no remake and no digital release.
- draftBlack and White: Unova, 156 new species and no older ones until the creditsBlack and White are the 2010 Nintendo DS pair set in Unova, with 156 new species and a main story that uses only those new species. Black has Reshiram and the Black City, White has Zekrom and the White Forest, and each version holds a set of wild species the other lacks. They play on any DS or 3DS system from a used cartridge, have no remake as of November 2026, and lost their online services, the Pokémon Dream World included, in 2014.
- draftDiamond and Pearl: Sinnoh, eight badges and the physical and special splitDiamond and Pearl are the 2006 Nintendo DS pair that introduced the Sinnoh region, 107 new species and a physical or special category on every damaging move. The two versions differ in their cover legendary, Dialga in Diamond and Palkia in Pearl, and in a set of wild evolutionary lines that appear in only one cartridge. In 2026 they are played from used DS cartridges on any DS or 3DS system, and the 2021 Nintendo Switch remakes Brilliant Diamond and Shining Pearl are the current-system way to play the same story.
- draftHeartGold and SoulSilver: Johto and Kanto, sixteen badges and a walking partnerHeartGold and SoulSilver are the 2009 Nintendo DS remakes of Gold and Silver, covering Johto and then Kanto for a total of 16 gym badges. HeartGold has Ho-Oh on the box and SoulSilver has Lugia, and each version keeps about ten wild species from the other. Both shipped in a box with the Pokéwalker pedometer, run on any DS or 3DS system from a used cartridge, and have no newer remake and no digital release on current systems.
- draftOmega Ruby and Alpha Sapphire: Hoenn remade on 3DS with the Delta EpisodeOmega Ruby and Alpha Sapphire are the 2014 Nintendo 3DS remakes of the 2002 Ruby and Sapphire, set in Hoenn with eight gyms, Primal Reversion and 20 new Mega Evolutions. Omega Ruby pits the player against Team Magma and ends with Primal Groudon, Alpha Sapphire against Team Aqua with Primal Kyogre, and each keeps the Ruby and Sapphire split of wild species. They are used 3DS cartridges in 2026, with digital sales closed since March 2023 and online play since April 2024.
- draftPlatinum: Sinnoh with the Distortion World and a five-facility Battle FrontierPlatinum is the 2008 Nintendo DS third version of Diamond and Pearl, set in the same Sinnoh region with Giratina as its cover legendary. It changes the gym order, expands the regional Pokédex from 151 to 210 species, adds the Distortion World and replaces the single Battle Tower with a five-facility Battle Frontier. In 2026 it exists only as a used DS cartridge, and the Switch remakes Brilliant Diamond and Shining Pearl follow Diamond and Pearl and leave Platinum's additions out.
- draftX and Y: Kalos, Mega Evolution and the Fairy type on Nintendo 3DSX and Y are the 2013 Nintendo 3DS pair set in Kalos, released worldwide on the same day, with 72 new species, the Fairy type and Mega Evolution. X has Xerneas and Y has Yveltal, and each version has its own wild species and its own Mega Stones for Mewtwo and Charizard. In 2026 they are used 3DS cartridges only, since 3DS eShop sales ended in March 2023 and 3DS online play in April 2024, and the 2025 Switch game Legends: Z-A returns to Lumiose City as a separate game.
- draftComing back after leaving during Generation IIf you stopped in the Game Boy years, the series now runs on 18 types, 1025 species and separate Special Attack and Special Defense stats. The closest game on current hardware is FireRed or LeafGreen on Nintendo Switch for the route you know, or Let's Go, Pikachu and Let's Go, Eevee for Kanto with lighter rules. Your Game Boy cartridges still play and trade with each other, but nothing moves from them into a current game.
- draftComing back after leaving during Generation IIIf you stopped with Gold, Silver or Crystal, you already know Steel, Dark, held items and breeding, and most of what followed adds layers on top of them. No Johto game runs on Nintendo Switch; HeartGold and SoulSilver on the DS remain the closest, and Scarlet and Violet keep the clock, breeding and a second area after the main story. Gold, Silver and Crystal cartridges still trade with Generation I, but nothing moves from a cartridge into a current game.
- draftComing back after leaving during Generation IIIIf you stopped on the Game Boy Advance, abilities, natures, IVs and EVs all still work the way you learned them, and the largest change since is that each move now has its own physical or special category. FireRed and LeafGreen on Nintendo Switch put a Generation III game on current hardware, and Omega Ruby and Alpha Sapphire on the 3DS are the Hoenn remakes. A Game Boy Advance cartridge can still reach HOME, but only through a chain of three older systems.
- draftComing back after leaving during Generation IVIf you stopped on the DS with Sinnoh or the Johto remakes, the battle system you learned is still the base: physical and special by move, abilities, natures and the same stat formula. Brilliant Diamond and Shining Pearl remade Sinnoh on Nintendo Switch in 2021, and Legends: Arceus set a different game in the same region's past. DS cartridges can still reach HOME through Poké Transfer, Poké Transporter and Pokémon Bank, but online trading on the DS closed in 2014.
- draftComing back after leaving during Generation VIf you stopped with Unova, reusable TMs and hidden abilities are still standard, and the biggest changes since are the Fairy type, the end of HMs and regional Pokédex limits from 2019. No Unova game has been remade or released on Nintendo Switch; Black 2 and White 2 on the DS remain the most complete version, and Scarlet and Violet are the closest current game in structure. Generation V cartridges are the first DS games that can send Pokémon straight to Poké Transporter on a 3DS, and from there to Bank and HOME.
- draftComing back after leaving during Generation VIIf you stopped with X and Y or the Hoenn remakes, the 18-type chart, Fairy and the experience share for the whole party are unchanged, and the main changes since are the removal of HMs, regional Pokédex limits and a new once-per-battle mechanic each generation. Legends: Z-A (2025) returned to Lumiose City in Kalos and brought Mega Evolution back, which makes it the closest current game. Your 3DS saves can still send Pokémon to HOME through Pokémon Bank, one way, though 3DS online play ended in April 2024.
- draftComing back after leaving during Generation VIIIf you stopped in Alola or with Let's Go, the battle numbers you learned still hold: 1 in 24 critical hits, burn at one sixteenth and no HMs. What changed since is that each game now holds a regional list of species, training became adjustable with Mints and the Ability Patch, and Scarlet and Violet went open world with Terastallization. Sun and Moon saves still send Pokémon to HOME through Pokémon Bank, and Let's Go connects to HOME directly.
- draftComing back after leaving during Generation VIIIIf you stopped during Sword and Shield or Legends: Arceus, everything you own still runs on the Switch and moves through HOME, and the rules changed less than in any earlier gap. Scarlet and Violet replaced Dynamax with Terastallization in an open region, Legends: Z-A followed Legends: Arceus in 2025, and Champions became the game for official video game tournaments in 2026. Sword, Shield, Brilliant Diamond, Shining Pearl and Legends: Arceus all move Pokémon both ways with HOME.
- draftComing back after leaving during Generation IXIf you stopped after Scarlet and Violet, your game is still the current turn-based main-series release, and nothing in its rules has been replaced. Since then Legends: Z-A brought Mega Evolution back in real-time battles, Champions became the official tournament game in 2026, and Winds and Waves are announced for Nintendo Switch 2 in 2027. Your Scarlet and Violet save moves both ways with HOME, and the one route to watch is that a Pokémon moved into Legends: Z-A cannot come back.
New players: 10 live, 8 in review
- liveCommunity glossary: shorthand is context, not a universal ruleTerms such as VGC, meta, shiny, raw, slab, comp and master set describe different parts of the hobby. Ask which game, format, language and era the speaker means.
- liveYour first adventure team: solve coverage, not a tier listA useful first team gives you several ways to handle the encounters in your actual game. Choose moves using their damage category and your individual’s stats; a famous species is not automatically the easiest teammate.
- liveMyths, cut content and Easter eggs: the evidence ladderA repeated story is not confirmation. Separate released-game behavior, developer statements, documented unused material, hypotheses and folklore before calling something a secret.
- liveScarlet & Violet: Auto Battles and ordinary battles do different jobsUse Auto Battles for background items and some experience. Use an ordinary encounter if you want a chance to catch that wild Pokémon; Auto Battles do not offer that catch opportunity.
- liveScarlet & Violet: choose a Meal Power for the actual taskMatch the effect to the job: Egg Power for picnic Eggs, Encounter Power for wild encounters, Raid Power for raid rewards. Those benefits are not interchangeable.
- liveScarlet & Violet: why your picnic is not producing EggsCheck the participating species and compatibility first. The official guide says Eggs can appear in the picnic basket and that Egg Power increases the likelihood; it does not promise an Egg after a fixed wait.
- liveScarlet & Violet: raid cheers share one three-use budgetA Trainer can cheer a total of three times per Tera Raid Battle, across all three cheer types. It is not three uses of each kind.
- liveThe paper TCG: a first-game map without the jargonLearn the paper game as a sequence of zones, resources and win conditions. A normal deck has 60 cards; an active Pokémon, a Bench, a hand and Prize cards have different jobs.
- liveTerastallization: offensive plan, defensive consequenceIn Scarlet and Violet, ordinary Tera Types replace the defensive battle type. Stellar is different: original types still determine matchups, while moves gain type-by-type boosts under separate rules.
- liveType charts: why the printed multiplier is not the whole battleA type-only chart multiplies defensive type interactions. Abilities, move effects, forms, battle transformations and historical rules can change the practical answer.
- draftBrilliant Diamond and Shining Pearl: Sinnoh remade on SwitchBrilliant Diamond and Shining Pearl are the 2021 Nintendo Switch remakes of the 2006 Diamond and Pearl, set in Sinnoh and following the original story, map and gym order closely. They add no new species; the versions differ in the cover legendary, Dialga or Palkia, and in a set of exclusive species, and the old Underground is rebuilt as the Grand Underground, with hideaways where species from outside the original Sinnoh Pokédex appear. Both are sold for Switch and run on Switch 2, online trades and battles need Nintendo Switch Online, and Pokémon HOME connects to them.
- draftLegends: Arceus: surveying Hisui before Sinnoh had a nameLegends: Arceus is the 2022 Nintendo Switch game set in Hisui, the Sinnoh region of a distant past, where the player joins the Galaxy Expedition Team to build the region's first Pokédex. It is a single version with no exclusives, and it changes the core loop: Pokémon can be caught without a battle by throwing from cover, each species has research tasks, and progress is counted in survey ranks, not badges. It is sold for Switch and runs on Switch 2, the free Daybreak update of February 2022 downloads as a patch, and Pokémon HOME connects to it.
- draftLegends: Z-A and Champions: release dates, platforms and add-onsLegends: Z-A is the Legends game released on 16 October 2025 and set in Lumiose City in Kalos, with real-time battles and the return of Mega Evolution, sold for Nintendo Switch and as a Nintendo Switch 2 Edition. Its paid expansion, Mega Dimension, went on sale the same day and added its story chapter in Hyperspace Lumiose on 10 December 2025. Champions is a separate battle game that launched on Nintendo Switch on 8 April 2026, runs on Switch 2 with a free update, is also sold for iOS and Android, and links to Pokémon HOME.
- draftScarlet and Violet: three story paths across open PaldeaScarlet and Violet are the 2022 Nintendo Switch games set in Paldea, an open region modelled on the Iberian Peninsula, where three story paths (eight gyms, five Team Star bases and five Titan Pokémon) can be played in any order before they meet in a final chapter. The versions differ in the ride legendary, Koraidon or Miraidon, in the academy and professor, and in exclusive species, including the ancient Paradox Pokémon in Scarlet and the future ones in Violet, and the generation's battle mechanic is Terastallization, a once-per-battle type change. Both are sold for Switch and run on Switch 2, The Hidden Treasure of Area Zero adds The Teal Mask and The Indigo Disk, and online Union Circle, Tera Raids and trades need Nintendo Switch Online.
- draftSun and Moon: the Alola island challenge in 2026Sun and Moon are the 2016 Nintendo 3DS games set in Alola, four islands where captains' trials and kahunas' grand trials take the place of gyms. The two versions split a short list of species, including the legendaries Solgaleo and Lunala, and Moon runs 12 hours ahead of the 3DS clock, so a morning in Sun is an evening in Moon. The 3DS eShop stopped selling games in March 2023 and 3DS online play ended in April 2024, so the game is now played from a cartridge or an earlier download, with trades over local wireless and Pokémon Bank as the one-way route to Pokémon HOME until Bank ends service on 25 February 2027.
- draftSword and Shield: the Galar Gym Challenge and its two expansionsSword and Shield are the 2019 Nintendo Switch games set in Galar, a region modelled on Great Britain, where eight gyms lead to a stadium tournament and a final match against the champion, Leon. The versions differ in the cover legendary, Zacian or Zamazenta, in two of the eight gym leaders and in about a dozen exclusive species lines; the generation's systems are Dynamax, Gigantamax and the Wild Area with its Max Raid Battles. Both are still sold for Switch and run on Switch 2, the Expansion Pass adds The Isle of Armor and The Crown Tundra, and online raids, trades and battles need Nintendo Switch Online.
- draftUltra Sun and Ultra Moon: Alola retold around NecrozmaUltra Sun and Ultra Moon are the 2017 Nintendo 3DS games that retell Sun and Moon in the same four-island Alola, with the story rebuilt around Necrozma and a longer Alola Pokédex of 403 species. Against Sun and Moon they change several totem Pokémon, add five new species, add Ultra Wormhole travel that brings back legendaries from earlier regions, and end with the Team Rainbow Rocket episode; against each other they split Ultra Beasts and older legendaries. They are played today from a 3DS cartridge or an earlier download, with online play gone since 8 April 2024 and Pokémon Bank as the one-way route to Pokémon HOME until Bank ends service on 25 February 2027.
- draftWhich Pokémon game to start with in 2026For most adults starting in 2026 the first game is Scarlet or Violet on Nintendo Switch, because it is the current turn-based main-series game, runs on Switch and Switch 2 and connects to everything else through HOME. Pick Legends: Z-A instead for a story in one city with real-time battles, Sword and Shield or Brilliant Diamond and Shining Pearl for classic gyms and routes at an older-title budget, and Let's Go for two players on one console. Without a console, Pokémon GO, TCG Pocket and the phone version of Champions are free to start, and the paper card game needs one two-player starter product.
Collectors: 11 live, 10 in review
- liveBefore comparing prices, compare the printingLanguage, local number, finish, condition and what is actually included must match before two listings make a useful comparison. This is an identification workflow, not a live valuation service.
- liveAsking price versus sold price: compare the same thing firstA listing asks a question; a completed transaction is evidence of one sale under specific conditions. Neither is a universal value without matching the exact item and transaction context.
- liveA collection inventory that survives changing appsUse stable identity fields and a separate owned-copy layer. The same species, local number or artwork can appear on many different releases.
- liveError card, damage or counterfeit? Do not price the mystery firstAn unusual feature is an observation, not yet an error classification. Document it without destructive tests, establish the exact printing, and seek issue-specific expertise before assigning a premium.
- liveShould you grade a card? Separate protection, identification and economicsGrading can serve several different goals, but a high grade and profitable resale are not guaranteed. Decide why you want it before paying submission, shipping and insurance costs.
- liveInternational cards: language, script and territory are not interchangeableTrack card language, script, release territory and UI language separately. A translated species name is not evidence that every card or promotional campaign was released in that market.
- liveWhat is a master set? Write the definition before the checklist“Master set” has no single collector-wide definition. Specify whether your goal includes numbered cards, extra-number entries, every finish, stamped promos and product-exclusive variants.
- liveRarity, finish, edition and stamp: four different fieldsRarity labels classify a release’s cards; finish describes a physical treatment; edition and stamp can identify another printing distinction. None alone is a reliable market value.
- liveSelling condition notes: be precise without pretending to be a graderDescribe observable wear and the exact item. A raw card is not a guaranteed future grade, and “mint” is less useful than clear evidence of corners, edges and surface condition.
- liveSpotting suspect cards: a non-destructive evidence checklistUse multiple issue-specific clues and a known genuine comparison. No light test, font rule, texture impression or photograph can authenticate every Pokémon card by itself.
- liveBuying cards across borders: calculate the landed decisionCompare the exact item and total landed cost, then assess seller, delivery and dispute risk. Card language, seller country, currency and release territory are separate fields.
- draftBuy cards at a card show: list, limit, inspect, recordA card show goes better with a written want list, a personal spending limit set before arriving and references saved on your phone. At the table, ask before handling, compare the card against a known print and decide between raw and graded copies. Afterwards, record what you bought while the details are fresh.
- draftCheck card condition at home: centering, corners, edgesFour things decide a card's condition: centering, corners, edges and surface. A desk lamp, a dark cloth and a 10x loupe are enough to check all four in a few minutes per card. The result is a condition word such as Near Mint, which describes visible wear, and a centering ratio such as 55/45, the front limit one grading company publishes for its Gem Mint 10.
- draftCard grading explained: scales, labels, population reportsA grading company examines a card, assigns a number for its condition and seals it in a labelled plastic case. Most companies use a 1 to 10 scale, and the number is that company's opinion of that one copy on the day it was examined. The card inside the case is the same card it was before.
- draftHow card prices are discovered: sales, population, feesA card's market price is found from completed sales of comparable copies, which differ from the asking prices shown in listings. Condition, grade, population counts, fees, taxes and counterfeit risk all shape what a buyer pays and what a seller receives. Each input below has known gaps, and the page gives no figures.
- draftRead a card: set symbol, number, rarity and marksSix printed details identify a card: the set symbol, the collector number, the rarity symbol, the regulation mark, the copyright line and the language of the text. Together they narrow a card to one printing in one set, and the regulation mark alone settles Standard legality, which since 10 April 2026 covers the H, I and J marks. Finish, stamps and condition still have to be checked by eye, and none of the six states a price.
- draftPocket, Live and paper cards: three separate collectionsPokémon TCG Pocket (released 30 October 2024), Pokémon TCG Live (launched worldwide 8 June 2023) and the paper card game keep three separate collections. A card stays where it was obtained: a Pocket card stays in Pocket, a Live card stays in Live and a paper card stays on the table. The one link is the code card packed in every booster pack, which unlocks digital items in Live.
- draftFirst edition, shadowless, unlimited and reverse holoPrinting terms name the print run or the finish of a card, and most can be read from the card itself. First Edition cards carry a stamp, shadowless cards lack the drop shadow beside the art, and unlimited cards are the later prints with no stamp. Holo and reverse holo describe where the foil sits, and Pokémon Support states that a current booster pack holds 3 foils among its 10 game cards, while sets before Scarlet & Violet guarantee at least 1 reverse foil per pack.
- draftSell cards at a card show: rules, pricing, paymentEvery show sets its own rules for who may sell, from a booked vendor table to trades on the floor. Prices are the seller's decision, and sold listings for the same card in the same condition are the usual reference. Bring a priced inventory, payment methods you have tested and a way to write receipts.
- draftSpot fake Pokémon cards: print, stock, text, foil, backMost counterfeit cards fail at least one of five checks: print and text, card stock, holofoil, the back and the price. Each check works best with a genuine card of the same set and era in the other hand. A careful fake can pass several checks, so the result comes from all of them together.
- draftStore and handle cards: sleeves, toploaders, bindersCards are paper, so moisture, heat, light, pressure and friction are what damage them. A soft sleeve, then a rigid holder or a side-loading binder, kept in a dark room held between 30 and 50 percent relative humidity, the set point the Library of Congress gives for mixed photograph and paper collections, protects against all five. Most damage happens in handling, during sorting, trading and shipping.
Parents: 2 live, 2 in review
- livePaper, Live and Pocket: three collections, different rulesPhysical cards, TCG Live and TCG Pocket are separate environments. A shared character or similar illustration does not create shared ownership, rules, transfers or cash value.
- livePaper, Pocket and Live: keep the collections separateA physical card, a Pocket card and a TCG Live inventory item are separate records. A matching Pokémon name is not evidence that an item, rule or collection transfers between them.
- draftGetting a child started with Pokémon: a guide for parentsPokémon is five separate products under one name: the Nintendo Switch games, the paper card game, and the apps TCG Pocket, Pokémon GO and Pokémon Unite. Scarlet and Violet and Sword and Shield are rated ESRB E and PEGI 7, and starting any one line takes one product: a game, a two-player starter deck, or a free app with the purchase controls set by a parent. Store leagues place young players in a Junior division by birth year, and a trade between children is easiest to check when an adult holds the binder and both cards are compared side by side.
- draftThree Pokémon hobbies that keep separate collectionsThe main-series games, the paper card game and the phone and console apps each keep their own collection and their own currency, and none of them pays out in another. HOME is the one bridge, and it moves Pokémon between games and from Pokémon GO; nothing moves between paper cards and any digital product. Most mistakes come from assuming that buying, catching or opening something in one hobby shows up in another.
Competitive players: 6 live, 0 in review
- liveBase stats, IVs, EVs and natures: four different layersBase stats describe a species/form; IVs and effort training belong to an individual; natures modify the resulting stat profile. Keep those layers separate before interpreting a stat comparison.
- liveVGC foundations: team roles before a “best team”VGC is a regulated competition environment. Start from the current official rules, then learn how partners protect each other and create winning turns; do not import a singles ranking as a doubles team.
- liveNatures and Mints: separate a personality label from a stat effectNatures are part of the stat-planning vocabulary. In games with Mints, changing the stat effect is not the same claim as rewriting every property associated with the original nature.
- liveThe 2014 Pachirisu lesson: team fit beats a species stereotypeThe 2014 champion’s Pachirisu is a documented example of support value in doubles. It is a historical case study, not proof that one species is optimal in every format.
- liveTCG deck consistency: make the plan happen more oftenA consistent deck can find the pieces needed for its intended turns. Count roles, access routes and recovery, not only the number of powerful attacks.
- liveTCG Prize mapping: count the route to winning, not just damagePrize mapping means planning which knockouts could complete your win condition and how many turns that route might require. The biggest possible damage number is not always the best turn.