Physical and special split
Physical and special split is the rule, from Generation IV, that each damaging move is physical or special on its own rather than by its type
Through Generation III, Normal, Fighting, Flying, Ground, Rock, Bug, Ghost, Poison and Steel moves were physical, and Fire, Water, Grass, Electric, Psychic, Ice, Dragon and Dark moves were special. Diamond and Pearl assigned a category to each move, so Fire Punch became physical and Shadow Ball special. Physical moves use Attack against Defense; special moves use Special Attack against Special Defense.
Main-series games; introduced in Generation IV, Diamond and Pearl.
One later change
- Diamond and Pearl replaced the by-type rule with a category on every move.
Related terms
Appears in 6 pages
- 4 timesDiamond and Pearl: Sinnoh, eight badges and the physical and special split
- 4 timesBrilliant Diamond and Shining Pearl: Sinnoh remade on Switch
- 3 timesHeartGold and SoulSilver: Johto and Kanto, sixteen badges and a walking partner
- 3 timesPlatinum: Sinnoh with the Distortion World and a five-facility Battle Frontier
- 2 timesComing back after leaving during Generation III
- onceComing back after leaving during Generation IV