Speed
Speed is the stat that orders actions within a priority bracket
Ties in Speed are broken at random. Paralysis cut Speed to 25 percent through Generation VI and to 50 percent from Sun and Moon. Trick Room, from Diamond and Pearl, reverses the order for five turns.
Main-series games; introduced in Generation I, Red and Green.
3 later changes
- Diamond and Pearl added Trick Room.
- Sun and Moon changed the paralysis Speed cut from 75 percent to 50 percent.
- Sword and Shield recalculated turn order after each action instead of once per turn.
Related terms
Appears in 12 pages
- 2 timesBase stats, IVs, EVs and natures: four different layers
- onceVGC foundations: team roles before a “best team”
- onceNatures and Mints: separate a personality label from a stat effect
- onceRuby and Sapphire: Hoenn, 135 new species, abilities and natures
- onceBlack 2 and White 2: Unova two years later, with Key System difficulty and a tournament
- onceBlack and White: Unova, 156 new species and no older ones until the credits
- onceDiamond and Pearl: Sinnoh, eight badges and the physical and special split
- onceHeartGold and SoulSilver: Johto and Kanto, sixteen badges and a walking partner
- oncePlatinum: Sinnoh with the Distortion World and a five-facility Battle Frontier
- onceComing back after leaving during Generation I
- onceComing back after leaving during Generation VI
- onceComing back after leaving during Generation VII