Type chart
Type chart is the table of damage multipliers for every attacking type against every defending type
The chart grew from 15 by 15 in Generation I to 17 by 17 in Gold and Silver and 18 by 18 in X and Y. Generation I listed Ghost against Psychic as 0 times; Lick was the only damaging Ghost move that used the chart, and the entry is widely regarded as a programming mistake. Gold and Silver changed it to 2 times.
Main-series games; introduced in Generation I, Red and Green.
2 later changes
- Gold and Silver made Ghost 2 times on Psychic, made Bug 0.5 times on Poison, made Poison neutral on Bug and made Ice 0.5 times on Fire.
- X and Y removed Steel's resistance to Ghost and Dark and added Fairy.
Related terms
Appears in 13 pages, the 12 with most mentions here
- 7 timesRed and Blue: Kanto, 151 species and the Elite Four
- 4 timesRed, Green and Blue: the three Japanese releases of 1996
- 4 timesX and Y: Kalos, Mega Evolution and the Fairy type on Nintendo 3DS
- 4 timesSun and Moon: the Alola island challenge in 2026
- 3 timesBrilliant Diamond and Shining Pearl: Sinnoh remade on Switch
- 2 timesBefore using an old team guide, identify which rules changed
- 2 timesOmega Ruby and Alpha Sapphire: Hoenn remade on 3DS with the Delta Episode
- onceTerastallization: offensive plan, defensive consequence
- onceType charts: why the printed multiplier is not the whole battle
- onceFireRed and LeafGreen: Kanto rebuilt on Generation III rules
- onceGold and Silver: Johto, 100 new species and a real-time clock
- onceLegends: Z-A and Champions: release dates, platforms and add-ons