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Generation II, what changed

Generation II added Dark and Steel and split Special in two

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Generation II added the Dark and Steel types, which brought the chart to 17. Gold and Silver went on sale in Japan on 21 November 1999 for the Game Boy Color, and Crystal followed in December 2000. The games added 100 species for a total of 251, a second region after the credits, breeding, held items and a real-time clock.

Generation II: Gold, Silver and Crystal. Main-series games only.

Types17
Stat formulaDVs 0 to 15, stat experience
Physical and specialBy type
BreedingDay Care, egg groups, egg moves
Battle mechanicHeld items, weather
GamesGold, Silver, Crystal

The defining change

Dark and Steel brought the chart to 17 types

  • Dark was immune to Psychic, and Steel was immune to Poison.
  • Steel resisted 11 of the 17 types, including Ghost and Dark.
  • Magnemite and Magneton became Electric and Steel.

Gold and Silver corrected four Generation I matchups

  • Ghost became 2 times effective against Psychic.
  • Bug became 0.5 times against Poison, and Poison became neutral against Bug.
  • Ice became 0.5 times against Fire.

Special Attack and Special Defense became separate stats

  • Special split into Special Attack and Special Defense.
  • Critical hits moved to a fixed 1 in 16 base rate and dealt 2 times damage.
  • Held items added flat battle effects, such as Leftovers restoring one sixteenth of maximum HP each turn.

The Day Care introduced eggs, gender and shiny Pokémon

  • The Route 34 Day Care introduced breeding, eggs, egg groups and egg moves.
  • Gender arrived, set by the Attack DV.
  • Shiny Pokémon arrived at 1 in 8,192, set by DVs, which made a shiny parent pass a 1 in 64 chance to its offspring.
  • Pokérus first appeared, doubling stat experience gains.

A real-time clock and held items arrived

  • A real-time clock added day and night, weekday events and time-based evolutions.
  • Friendship arrived, with Return, Frustration and friendship evolutions such as Golbat to Crobat.
  • Weather moves arrived: Rain Dance, Sunny Day and Sandstorm.
  • Kurt in Azalea Town made Poké Balls from Apricorns.

Freeze and Hyper Beam lost their Generation I behaviour

  • Frozen Pokémon could thaw at random, at about 10 percent per turn.
  • Hyper Beam required a recharge turn even after a knockout.
  • Bug moves gained power, with Megahorn at 120.

Crystal added a female player and the first move tutor

  • Gold exclusives included Mankey, Spinarak, Gligar, Teddiursa and Mantine; Silver exclusives included Vulpix, Ledyba, Delibird, Skarmory and Phanpy.
  • Crystal added the first selectable female player character.
  • Crystal added animated battle sprites, the Battle Tower and the first move tutor, who taught Flamethrower, Thunderbolt and Ice Beam.
  • Crystal's story centred on Suicune.

2 releases, 1999 to 2000

Type chart era

17 types in the Generations II to V chart

Battles in these games follow that chart, shared with the rest of Generations II to V. Open the type chart by era

Generation II rows split Special and use the 17-type chart

  • Learnset tabs Gold-Silver and Crystal list egg moves for the first time.
  • The Gen II to V matchup column uses the 17-type chart with Steel resisting Ghost and Dark.
  • Stats rows from Gen II onward show Special Attack and Special Defense separately.
  • The breeding block shows egg groups, which apply from Gen II.

100 of the 1025 species this site covers arrived in Generation II

All species

The first 24 by number.

Terms this generation shaped

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